![]() ![]() They'll apparently all play off each other's strengths and weaknesses, with, for example, the Assault needing a Medic for truly effective head-on attacks. Initially, you'll have your pick of the heavily armored Assault, flesh-mending Medic, sharp-eyed Sniper, base-hacking Infiltrator, and ammo/rocket-supplying Support. Classes, meanwhile, sound fairly standard, but this is still an entirely new game system we're talking about. The plan is to incorporate all 370 in-game bases, each of which will provide money and access to custom weapons and vehicles. It really does sound like quite the thing. Underneath it all, Just Cause 2's screaming barbed wire eagle heart still pounds away, but I think it's safe to say that this is no longer just Just Cause. The new mode adds giant teams, classes, squad management, squad spawning, alliances, customization, and more. It is, however, still a work-in-progress, and even pure shrieking chaos is only entertaining for so long. Quite frankly, it's the one puzzle piece that was always missing - from Just Cause 2, from plane surfing's never-ending fight to be recognized as an Olympic sport, from life. ![]() There's an alternate dimension in which the day Just Cause 2 was first modded to include thousand-person multiplayer is cited as the beginning of a new, gloriously utopian chapter in human history. ![]()
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